I am trying to use the opaque option with 'write file' operation in Stage file activity but that option is showing. Applies to: Oracle Integration-OIC - Version 18.2.5 and later Information in this document applies to any platform. (*) '#' in the first character position of a line in a command file interprets the line as a comment. How To Use Opaque Schema In Stage Write File Action (Doc ID 2712896.1) Last updated on SEPTEMBER 22, 2020. (*) Specify infield only with -v (Verbose) to display group information. color_default r g b a Floating point values 0.0. useSpecularWorkflow i 0 for false, non-zero for true specularColor r g b Floating point values 0.0. texCoordSet set The name of the texturemap coordinate set to use if multiple exist (no quotes). m materialName Apply subsequent material properties to the named material(s). g groupName Apply subsequent material properties to the named group(s). Materials that is not PBR, but able to display color, is this possible? Because often time I just need Material with simple Colorįirst of all, to use "USDZ Converter" ensure you have latest XCode 10, and Command Line Tools installed so you can run this inside Terminal: the stereotype of an action is now written, except for opaque actions when. Procedural animation can be embeded into USDZ, check USD example of Spinning Top animation. Remark UML tool Modelio based on Eclipse manages incoming and outgoing flows.There is this ModelIO inside XCode that can be used to unpack USDZ, it seems, but I have not gone that far.USDZ can be easily imported into XCode for 3D SceneKit.Animation seems to be supported via Alembic export, works for Transform only.Watch out for Mapping, do not use 8K image texture for now.There is no warning about RAM exceeding iOS. When mesh is too complex or USDZ is too big, or animation has too many objects, USDZ will not display on iOS device.USDZ makes PBR materials and shaders linking quite easy.Make sure your 3D mesh has UV layout, without UV the PBR will simply display black on iOS devices, although it might shows okey on MacOS when using 3D or AR Quick Look.However, USDZ Converter and the intermediate USDA file generated is pretty helpful. I did manage to have some USD tools on my Mac, but it is not optimal since I do not have NVidia graphic cards. I have old Maya and Houdini, but installing USD plugins seems like not trivial. I am an independent developer, mostly using Blender 3D and XCode only. There is this USD Interest group at Google Groups that is more specifically talk about USD. So far I found developer 'Ash' out there has been really helpful □ and we are still discovering USDZ feature, gotchas and limitations along the way. I found that there is still lacking of documentation of "USDZ Converter", so I might start some kind of thread talking about this.
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